Xenoblade Chronicles 3allows players to fuse arts together in combat to perform specialised"Fusion" arts, which share the effects of both arts that were chosen. This allows for some incredible combos and can greatly enhance the combat experience when used well, so this guide will cover some of the most potent combinations available.
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Xenoblade Chronicles 3is an action-RPG developed by Monolith Soft and published by Nintendo. In the world of Aionios an eternal war rages between the factions of Keves and Agnus, each led by a masked queen. When six soldiers are drawn together by fate and granted the power of Ouroboros, both factions become their enemy, and they must band together to survive in this world of war.
Soaring Tempest/Mighty Beat
This Fusion Art can be pulled off byusing the Lone Exile Class acquired from Ashera, along with the Master Art “Mighty Beat” from the Lost Vanguard. Soaring Tempest launches the target if they are toppled, while Mighty Beat slams enemies that are launched. The damage dealt by a completed slam combo changes based on how soon after the launch the target is smashed.
This Fusion Art will instantly launch and smash, dealing an incredible amount of damage and instantly finishing the combo, as long as the target has already been toppled. As an added bonus, Mighty Beat is an AOE attack with high aggro, making it ideal for drawing aggro as a Lone Exile.

Myopic Screen/Way Home
This Fusion Art requires the Medic Gunner Classand the Master Art “Way Home” from Troubadour.
This combo will daze and then burst a toppled foe, which deals a decent amount of damage and causes the enemy to instantly drop loot as if it had been defeated, making it very valuable for farming items from enemies.

Glitter Stream/Shield Bash
This Fusion Art requires the character to be in the Incursor class and have the Shield Bash Master Art from Guardian Commander. Much like the previous Fusion Art, this one performs two-step of a combo simultaneously.
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This combo will break and topple a foe immediately, though to inflict break it has to hit from the side of the target. When paired with a Lone Exile using the Soaring Tempest/Mighty Beat Fusion Art, or a Medic Gunner using Myopic Screen/Way Home, this can be used to pull off a full combo with tremendous speed.
Variable Turret/Glow Ring
A fun combo for drawing enemy attentionfor extended periods while dealing damage and tanking hits, this one uses the Heavy Guard Class with the Glow Ring Master Art (Obtained from Zephyr).
Glow ring forces the target to focus on the user, while variable turret blocks attacks and deals a little damage over time via a Gatling gun. This effectively forces enemies to bounce ineffectively off the user’s guard while taking a bit of damage too.

Eye Of The Storm/Glow Ring
Another fantastic combo that takes advantage of Glow Ring, this combo is for the Lone Exile Class. Eye of the Storm is a powerful art that blocks attacks while dealing spike damage to the foe whenever they attack the user.
This damage is equal to 200% of the user’s attack stat, making it potentially very painful for the enemy. This is especially true if they attack quickly, and thanks to Glow Ring they’ll be focusing all attacks on the user of this Fusion Art.

Any Damaging Move/Maximum Voltage
This Fusion Art is a bit less specific, but any Keves Attacker Class can make excellent use of the Maximum Voltage Master Skill (from the Ogre Class). By fusing it with a damage dealing skill it is possible to apply the buffs without the lengthy art animation, keeping the flow of combat going while granting the powerful Unblockable and Attack-Up buffs.
Agnus Attacker Classes can get similar benefits from the Shadow Eye Master Skill (from the Swordfighter class), fusing it with damage dealing skills to avoid the long animation and still reap the benefits.
