Arkane Studios, the developer of 2021’sDeathloop, has made much of its reputation by combining immersive game worlds with first-person action. Often associated with the immersive sim genre, its games are sometimes difficult to market to mainstream audiences due to their complexity and focus on deep storytelling over raw spectacle. Yet in some ways,Deathloopwas a breakout success, being one of Arkane’s first titles to truly capture responsive, action-oriented gunplay. It’s clear that the formula was appreciated by gamers and critics alike, and if there is any future project that is deserving of the studio’s immediate attention, it’sDeathloop 2.
As Arkane prepares to launch its upcoming Xbox exclusiveRedfallnext month, there is a question of whether there are any plans for sequels to older Arkane titles.Redfall, for all intents and purposes, is a new IP that needs to stand on its own despite any similarities it might share with previous releases. On the other hand, a follow-up toDeathloopcould serve as a direct continuation of legacy properties established over the years. A possibleDeathloop 2has a lot of potential in taking its immersive sim twists further, refining the originalDeathloop’s open-ended gameplayas well as its seemingly never-ending sandbox.

RELATED:13 Beginner Tips For Deathloop You Need To Know
Deathloop 2 Could Refine the Original’s Time Loop Gameplay
InDeathloop, gamers were rewarded for planning flawless assassination routes on a dynamic island where time is stuck in a loop. Having only one full day to take down all of Blackreef’s targets, Arkane introduced fans to a new type of immersive sim where reloading saves was no longer a part of the equation. Since that day would repeat until players got to the endgame, failure was not punished in the same way as in past games. Upon dying, or if the day was over, the cycle repeated until players progressed to the point where they felt comfortable using all ofDeathloop’s super-powered slab combos.
Unlike other immersive sims,Deathloopprimarily applies choice and consequence to drive combat encounters in different directions temporarily. This design choice gives gamers greater flexibility in moment-to-moment gameplay, even if it does sacrifice some of the grander narrative decisions seen in games likeDishonored. Still, this dynamic is not without its problems. With aDeathloopsequel possibly in development, this could give Arkane the chance to improve upon several of the rougher elements of the first entry - more specifically, the enemy AI.
For a game that was mostly centered on dynamic combat, enemies were not always reactive to the player’s actions. To some,Deathloopwas a bit lacking in challenge, andDeathloop 2may prove that Arkane can still combine accessible yet immersive systems with real difficulty for experienced players. Instead of reinventing itself entirely, a sequel can promote the genre’s tenets of experimentation by showcasing clever NPC behaviors that push players to adapt more frequently.Deathloopis also tied toDishonored’s story, which is another hook that could please longtime fans of Arkane’s original, alt-history-inspired universe.
Continuing the legacy ofDishonoredon new-gen systems might be the next, most exciting prospect for Arkane Studios, andDeathloop 2is probably its best candidate for doing so. Already, theimpact ofDishonored: Death of the OutsideronDeathloophas been felt, as the supernatural forces that empower players in these games are shared as well. The mix of exploration, magic, and takedowns make Arkane games a deeper experience than the average first-person action game, and with an engaging time loop setup,Deathloop 2seems like the best choice moving its game design forward for a broader, though equally dedicated playerbase.
Deathloopis out now on PC, PlayStation 5, and Xbox Series X/S.