Sony’s October 2021 State of Play didn’t pull any punches with its opening. The very first trailer it revealed was forDeathverse: Let It Die, a new game fromGungHo.Deathverseis a new battle royale set in the universe of 2016’sLet It Die,a survival action-RPG with roguelike elements by GungHo and Suda51’s Grasshopper Manufacture. In spite of that connection,Deathverseseems pretty independent conceptually. Taking place hundreds of years after the events ofLet It Die,Deathversedrops players into a gory battle royale TV show called Death Jamboree that’s hosted by a glitzy character called Bryan Zemeckis and former Jamboree victor Queen B.

It’s suprising toseeLet It Diebecome a franchise, but it’s certainly a win for fans of the original game. However, that’s not all it will take forDeathverseto be a success. While the new game’s trailer is eye-catching, it doesn’t explainDeathverse’s core mechanics in much detail, and those it does show aren’t groundbreaking. AlthoughDeathverse: Let It Diehas a solid aesthetic, the battle royale genre is so flush with games right now that it really has to push some boundaries if it wants to be a hit.

A player revving up a melee weapon in Deathverse: Let It Die

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Deathverse: Let It Die Borrows Everything at Once

Deathverseseems to unite a ton of mechanics from different battle royales in an attempt to bring something new to the genre. For instance,Deathversefeatures PvPvE gameplay in which Zemeckis will sometimes spawn enemies onto the map that hunt down human players. While that’s a good way to mix up a battle royale, it’s also not particularly new.Fortnitehas tried its hand at throwing NPC enemies at players multiple times, andsmaller battle royales likeScavengersuse PvPvE as a core selling point.

Another selling point forDeathverseis crafting. Between rounds of the game, players can upgrade and unlock weapons to take into battle, designating a unique playstyle for themselves. The crafting sounds like a nice element forDeathverse, but it’s also not so different from the crafting-centricRealm RoyaleorWarzone’s system of equipping perks. Aside from these advertised parts ofDeathverse,it generally looks like a high-flying and explosive battle royale where players might have abilities to use in battle, but then fast-paced hero-centric titles likeApex Legendshave covered that ground too. Lots ofDeathverse’s central elements look somewhat new, but not new enough to wholly distinguish itself in a crowded market.

Hunter G kneeling and pointing into the camera after spawning into a game of Death Jamboree in Deathverse: Let It Die

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Deathverse’s Personality Could Support It

The one thing that really setsDeathverseapart from its peers is its aesthetic. WhileApex Legendsis a battle royale with hostsas well, the specific look and personality ofDeathverse’s hosts might go a long way. The grinning, unctuous Bryan Zemeckis and excitable Queen B really groundDeathverse: Let It Diein a decadent world where elites and sinister forces collaborate to turn bloodsport into high-brow entertainment. IfDeathverse’s maps and NPC enemies reflect that lore, the game might develop a strong enough personality to compete with the battle royale market.

Ultimately, the devil is in the details forDeathverse: Let It Die.If it wants to break the battle royale market open, then it needs to do everything it can to show how it’s distinct fromApex Legends, Fortnite, Warzone,and so on. If it can’t provide something truly distinct, it will probably struggle to find a playerbase. As a PlayStation exclusive, it has to work even harder to win over users, since other consoles' battle royale fanbases are inaccessible.Deathversewon’t release for a few more months, so there’s still time for GungHo and Supertrick Games to reveal some details that establish a wholly unique identity for the game.

Deathverse: Let It Diereleases spring 2022 for PS4 and PS5.

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