From scripts to actual cutscenes, videogame developers do their best to bring out the emotions in their consumers and players, to make them feel more immersed in the world they’ve so diligently created. Games utilize everything at their disposal, from making players laugh to even shedding a few tears.

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There are moments in gaming that can elicit a feeling of sadness from the player, but very few games can make the player sob right from the get-go. These are some of the saddestopening sequences in gaminghistory. Get the tissues ready.

7Life Is Strange

Life Is Strangebegins with Max Caulfield returning to her hometown of Arcadia Bay to attend Blackwell Academy. During her photography class, Max experiencessome catastrophic visions of a tornadodestroying the nearby lighthouse and approaching her town. To regain her composure, she heads to the bathroom. She then witnesses her classmate, Nathan Prescott, have an argument with a girl and shoot her.

Max thendevelops her rewinding time ability and saves the girl’s life, setting the plot for the entirety ofLife Is Strange. The girl is revealed to be her childhood friend, Chloe. It is heartwarming to see the pair reunited, but simultaneously saddening to know that Chloe was destined to die. Without Max’s accidental telekinetic interference, Nathan would have shot and killed Chloe in the bathroom in a fit of rage.

Life Is Strange

6Firewatch

In thisfirst-person exploration game, players take on the role of a middle-aged man named Henry, whose wife sadly develops early-onset dementia. To escape from his bleak reality and his wife’s deteriorating state, Henry takes a job as a fire lookout stationed in Shoshone National Forest, Wyoming, hence the game’s title,Firewatch.

Firewatchis truly a melancholic journey, from beginning to end, as Henry forms a bond with Delilah, who is a fellow lookout and his only emotional outlet. The players' choices will influence the tone of Henry’s relationship with Delilah. While patrolling this idyllic wilderness, Henry encounters an unsolved mystery, finding the belongings of the son of the previous fire lookout. This discovery unravels a whole can of worms which proves that one cannot outrun their problems, as the metaphor of the later all-consuming wildfire highlights.

Firewatch

5BioShock 2

BioShock 2begins in the underwater city of Rapture in the year 1958. The first-person perspective shows a Little Sister holding up a Big Daddy doll. The reflection in the window indicates that the player character is a Big Daddy themselves,holding hands with this Little Sister, clearly showing their emotional attachment. The unlikely pair then become separated after the Little Sister senses more ADAM.

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BioShock 2

The Big Daddy finds her again, surrounded by ADAM-addicted splicers. The Big Daddy shows his strength as he brutalizes the splicers, coming to the Little Sisters' defense. Sofia Lamb appears and says the Little Sister “is not your daughter,” and the child’s name is Eleanor Lamb, her biological daughter. She then commands the Big Daddy to kneel and shoot himself with a gun. With Eleanor’s cry of “Daddy” reverberating through the silence, the pistol fires, and the screen fades to black, revealing theBioShock 2title screen dripping with water resembling tears.

4Stray

Stray’s prologue begins with a family of three cats waking up and watching a thunderstorm. Thissteampunk-looking environment is a cats' playgroundas they get to parkour and explore pipes and overground wastelands, meowing along the way. Players build an emotional attachment to these cats, as they can have cute interactions like drinking water together or nuzzling each other.

Straytakes a sad turn as the other three cats jump across an ominously-squeaking pipe. The playable cat is the last to jump across, and as they do so, the pipe breaks, causing them to lose footing. Their family looks down, meowing in terror as the playable cat scrabbles to get back up andeventually tumbles down into the bleak darkness. Their family’s concerned meows echo as the player regains consciousness in a world far from what they know.

Stray

3That Dragon, Cancer

That Dragon, Canceris ashort but emotional rollercoasterthat revolves around Ryan, Amy Green, and their son Joel. It documents their real-life experiences as Joel was diagnosed with an atypical teratoid rhabdoid tumor, a type of cancer, aged twelve months. He was given just four months to live, but Joel defied all odds, living for four more years after his first diagnosis.

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That Dragon, Canceris played asan exploration game with both first- and third-person perspectivesthrough several abstracted scenes based on the Greens' real-life experiences raising Joel and his heroic fight against cancer. There are fourteen short vignette stages where the player gets to experience emotional moments Joel’s parents faced throughout his life; this game memorializes Joel Green and has touched the hearts of many gamers worldwide.

2The Last Of Us

The Last of Usgenuinely toys with emotions as players are subjected to its immersive and emotionally scarring prologue. Players are immediately put in therole of Joel’s daughter Sarah, as she is waiting for him to come home from work. As the night progresses, players see the horrors of the zombie-like outbreak through her innocent eyes.

These small moments with Sarah, the coziness of their initial home environment, and Joel’s desperation make Sarah’s death at the end of the prologue much more heartbreaking. As they reach a survivor’s camp, Sarah is shot by a soldier, and she bleeds out in Joel’s arms, who was ultimately unable to save her. This event inThe Last of Usemotionally scars him and foreshadows his later bond with Ellie.

That Dragon, Cancer

1Ori And The Blind Forest

Ori And The Blind Foresthasone of the most tear-jerking introductions of any gamein history, making players feel emotionally attached to theStudio Ghibli-esque characters, Naru and Ori.Coupled with the immersive narration from the Spirit Tree, the unlikely pair form an adorably-flourishing relationship as Naru provides and cares for Ori as her own.

This idyllic and peaceful Nibel Forest turns dark as the Spirit Tree begins to decay, leaving the world desolate and empty. Naru sacrifices her last piece of fruit to Ori and slumps to the ground. Ori ventures outside, finding a bountiful food source. As Ori runs home, with arms brimming with apples, they see mirages of Ori’s memories with Naru. Upon entering the cave, Ori hopefully offers Naru some fruit, only to find out she had passed away, likely from starvation. Players watch on, heartbroken, as Ori curls up on Naru one last time in grief before leaving their home with “no reason to stay.”

The Last of Us, Joel and Sarah

Ori and the blind forest