The first blueprint players ofRaftfind is for the receiver. This high-tech equipment takes some time to fully research at the research table, but once it’s done players can start to explore the story islands ofRaft.

That is, players can do so once they also charge the receiver. And then connect it to three antennas that are in the proper locations. And then figure out how the radar works and what all the symbols mean. Getting the receiver working isn’t an easy project, and so it can help to understand what this equipment needs and how players can put it to use.

Raft Receiver

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Receiver Calibration

The first thing players need for the receiver to work is a battery.Batteries are another researchable item, and they appear in the resources section of the crafting menu once researched. Players can plug it in on the left side of the table, and at that point the receiver can turn on. However, bear in mind that the receiver drains the battery every second it stays on and the battery charger doesn’t appear until much later in the game.

The second thing the receiver needs is height. If players place the receiver directly on the foundation level of their raft, the screen will say “Requires higher altitude.” The raised floor is also too low, and so to build a working receiver players have to build a second story on their raft complete with walls or pillars and the wooden floor object in the building hammer menu.

Raft Receiver On

Once a player has done all of this, the receiver will say that it needs three antennas connected, and these antennasalso need to be researched. On top of that, players have to place each antenna far enough from the receiver and each other to triangulate signals. Roughly speaking, each antenna has to be at least two floor squares away from the receiver and four floor squares away from each other. Antennas also have to sit above the foundation level, but fortunately the raised floor is high enough for them.

Reading the Receiver

Once the receiver and its antennas are in the right positions, players will see a radar screen with green and blue dots, along with numbers that say how far away each dot is in meters. Each green dot represents a large island, andeach blue dot is a story island.

Directions on the receiver are always relative. “Up” on the radar screen is directly behind the receiver, and so players shouldn’t have troublepointing their sails in the right directionto reach a desired island.

The first blue story island spawns once the player first sees the radar screen, but future story islands must be unlocked by inputting the correct four-digit code on the device to the right of the radar screen. These codes are unique to each created world, and so the only way for players to get them is by exploring each story island and discovering the code to the next location. Players can then view these codes (and any other notes they pick up) by checking their notebook, default key T.

Inputting a new number is simple. The large arrow buttons under the digits adjust the active number up and down, and the lever on the right side changes the active number. Once the display matches the next story island’s code, a new blue dot should appear on the radar. At that point, all a player has to do is follow the dots and repeat the process until the story is complete.