IfPersona 6is really going to be more bold and breathtaking thanPersona 5,it’ll inevitably have to take some risks. It’s hard to imagine a world in whichPersona 6truly takes the same international spotlight asPersona 5without trying some wild new ideas that set the game apart at the risk of upsetting fans who lovePersona’s tendency to stick to tradition. Atlus is sometimes regarded as a risk-averse studio, butPersona 5changed everything, and it shows. Atlus' increasing willingness to let thePersonaseries sprawl across multiple game platforms, as well as its bold plans for the franchise’s anniversary, could be a good sign forPersona 6’s development.
In other words,Persona 6might gamble on some major changes to fundamental mechanics after all. However, it doesn’t have to reinvent the wheel to make worthwhile change. In fact, the newest addition to thePersonafamily of games offers something of major value toPersona 6.Persona 5 Strikersintroduceda system of Bond Points and Bond Skillsthat offered an alternative to Social Links and Confidants, sinceStrikersjust didn’t have room for a full Confidant system.Persona 6could really freshen up its own Confidants by blending them with some aspects ofPersona 5 Strikers' Bond system.

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The Benefits of Persona 5 Strikers' Bonds
Personagames are traditionally several dozen hours in length, withPersona 5cresting well over 100 hours even for non-completionists.Persona 5 Strikers,in contrast, can be beaten in half that time. That’s intentional and reasonable, asStrikerstakes place over a summer, not a full school year. However, the short time frame of the game meant that Joker didn’t have the time to forge relationships with Confidants like he could inPersona 5andPersona 5 Royal.Instead, he could earn Bond Points by hanging out with friends in the real world and fighting alongside them in the Metaverse. These Bond Points could then be spent ona long list of Bond Skillsthat would empower the party.
The Bond system contributed a lot toPersona 5 Strikers' design. Bond Skills could offer all kinds of passive benefits: bonus healing from items, more raw stats for the Phantom Thieves, more chances for Joker to get new Personas, and much more. The diversity of Bond Skills meant that a lot of tactical thinking went into howStrikersplayers chose to purchase and upgrade Bond Skills. Players could optimize the party for raw power, or they could focus on making the Phantom Thieves use resources as efficiently as possible. Bond Skills were a rare opportunity to shape the Phantom Thieves' strengths in a detailed, refined way.

The cost ofPersona 5 Strikers' Bond systemis the loss of burgeoning friendships between Joker and his Confidants.Strikersjust didn’t have the structure to support wholly new interactive friendship arcs for every major character in the game. However,Strikersstill provides lots of plot-relevant cutscenes that make the most of the Phantom Thieves' friendships, and Bond Skills are a solid way to similarly make up for the mechanical side of Confidants.
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How Persona 6 Could Integrate Bond Points
Considering the elegant simplicity and satisfying utility of Bond Skills, Atlus should consider using them again. In fact,Persona 6might be the perfect venue for it.If Atlus wants to shake up Confidantsas part of the process of outdoingPersona 5,then Confidants and Bond Skills could blend together. In theory,Persona 6could have a base Confidant system that’s very similar toPersona 5,with each Confidant offering unique Confidant abilities that empower the protagonist and their team. Then, players could earn Bond Points and spend them on unlocked Confidant abilities to make those abilities stronger.
There’s tons of ways that Bond Points could be earned inPersona 6.Persona 5 Strikersgives players Bond Points in all kinds of occasions, including simple cutscenes where the Phantom Thieves hang out or achieve major goals. Joker also earns Bond Points fromevery fight that the Phantom Thieves win, as well as from certain sidequests, many of which focus on doing favors for the Phantom Thieves.Persona 6could incorporate any of these methods. It could reward players with Bond Points at all kinds of important story beats while letting them earn additional Bond Points from combat, sidequests, and Confidant quality time.

It’s not hard to imagine how Bond Points could upgrade Confidant abilities, either.Persona 5 StrikersBond Skills provide the perfect blueprint. For instance, if Persona users inPersona 6keep Confidant skills like Harisen Recovery and Follow Up, then players could invest Bond Points in those abilities to make them more likely to activate, or even give those abilities additional effects. Non-Persona user abilities wouldn’t be hard to upgrade, either. Players could spend Bond Points to improve discounts from Confidants, empowerskills that the protagonist learns from Confidants, and so on.
Bonds Could Make Persona 6 Stand Out
Bonds could definitely complicatePersona 6a little bit, for better or for worse. There’s a chance that some players will find Bonds confusing to manage, for example. However,Personatends to be pretty good at explaining how its central mechanics work;Persona 5has a pretty lengthy tutorial inthe first forays into Kamoshida’s Palace, but it pays off, introducing fans to many of the game’s basic concepts. As long asPersona 6makes the distinction between Bond Points and points earned toward befriending a Confidant very clear, there shouldn’t be too much room for confusion.
Integrating Bonds intoPersona 6’s Confidants would be a great way to take a risk that’s not actually that risky.Persona 5 Strikersprovides the proof of concept necessary to have faith in Bonds, and the Confidant system is already a thoroughly established success. It’s simply a matter of bringing the two together and playing off of each system’s strengths. By integrating Bond Points into the Confidant system, Atlus can significantly expandthe social simulation side of thePersonaseries. This would go a long way in distinguishingPersona 6from the highly accomplishedPersona 5, and since Atlus already has two solid social systems on its hands, it makes sense to make the most out of both of them.