Since 2000, Creative Assembly has been delivering strategy fans large scale historical battles in itsTotal Warseries. Almost every year, a brand-new entry in the series gets released. The franchise has had much success and has garnered many fans throughout its many games, and it has even dipped its toes in the world ofWarhammer.

Total War: Warhammer 3released this year and serves as the finale to theTotal War:Warhammertrilogy. When the trilogy first began, there was excitement and skepticism, as it would be the first fantasy-basedTotal Wargame and the first time the series had experimented with another franchise. The trilogy proved to be a success, and thus should not be the last time Creative Assembly experiments with a pre-established franchise. There are many franchises that could receive theTotal Wartreatment as long as Creative Assembly is willing to take another risk

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Total War: Middle-Earth

The land of Middle-Earthis rife with conflict that would be perfect for theTotal Warseries. The game could give players control of the largest kingdoms in theLord of the Ringsuniverse and have them fight back against the evils of Mordor. It could take place during one of the many ages of Middle-Earth, or there could be a trilogy where each game is set in one of the three major ages.

The first title could be set during the First Age and follow Morgoth’s conquest of the kingdoms, the second title could follow the Second Age and the rise of Sauron, and the third title could be set during the Third Age and theevents ofLord of the Rings. Each age is filled with conflict and giant battles that would all translate perfectly toTotal War.

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Total War: World of Warcraft

Two of PC’s biggest franchises -WarcraftandTotal War- crossing over could create one of the biggestTotal Wargames ever.The story ofWorld of Warcraftis all about war, as it’s in the name of the game.Total Warcouldadapt one of the four great wars, the invasion of the Burning Legion, the Iron Horde conquest, the spread of the Scourge, and so many other conflicts. Players could be given control of either specific races or the factions of the Horde or Alliance, waging massive wars against the opposition. The world of Azeroth would transition well to theTotal Warformula, as the series started in the RTS genre, meaningit would feel like a return to the series' roots.

Total War: Game of Thrones

While the focus in Westeros is more on the politics than the massive wars, there was still no shortage of war to be seen. ATotal Wargame set intheGame of Thronesuniversecould breathe new life into Westeros and provide HBO with a way to advertiseHouse of the Dragon. The game could allow players to control one of the various great houses in either the age ofGame of Thronesor in the past during Robert’s Rebellion, or even the age of the first men. Players could gather their armies and fight other houses while the White Walkers slowly become a greater threat, sort of like the endgame crisis thatStellarishas.If players are not too careful, then the White Walkers could come and wipe them off the map, making for a stressful-but-fun experience.

Total War: Witcher

Another series that is not necessarily known for its giant battles,The Witchercould still translate well toTotal War.The continent ofThe Witcherhas a lot of conflict as kingdoms vye for power, monsters hunger for flesh, and the Wild Hunt looms.

Giving players control of the various kingdoms and letting them battle it out on the continent would fit right in line with theTotal Warformula. Witchers could become powerful special units that players can use, or they could be a faction of their own. Monsters could also be present here, as they too could be powerful units or units that no one can control. Exploring the world ofThe Witcherthrough a different lens likeTotal Warwould be a fun experiment for fans.

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Total War: Star Wars

TheTotal Warseries mostly sticks to historical settings that involve swords, horses, spears, and the occasional gun.Star Warswould be a whole new direction for the series, as it has never tackled science fiction before. Fortunately, Creative Assembly already has experience making science fiction RTS games withHalo Wars 2, soStar Warswould not be too much different. Fans have been clamoring for a sequel toEmpire at War, and aTotal War: Star Warsgame would definitely fill that void. The game could be set during The Clone Wars, The Galactic Civil War, The First Order- Resistance conflict, or all of the above. Managing hugeStar Warsarmies in massive battles would be a dream come true for mostStar Warsfans.

Total War: Elder Scrolls

Bethesda’sElder Scrollsseries has a very lengthy history with conflict over its six mainline titles, and has even experimented with other genres throughThe Elder Scrolls Online.The focus ofElder Scrollshas always been the player characters place in the wars, never so much the war itself. AnElder ScrollsTotal Wargame could change that, as it would put the focus more on the war.

It could be used as a way for Bethesda to expand the story of these wars, create a new war spanning all of Tamriel, or just as a way to give players control of massive armies. The game could also serve as a way to hold fans over until theeventualElder Scrolls 6, and it would let Creative Assembly play around in another video game franchise like it did withHalo.

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AsTotal War: Warhammer 3finally enters the hands of fans, everyone is looking to what is next for the series. Creative Assembly may return to one of its own series likeRome: Total WarorTotal War: Medieval, or maybe it will explore another franchise after the success of theWarhammertrilogy. Only time will tell what the future of theTotal Warfranchise holds.

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