Marvel’s Midnight Sunsestablishes some fairly interesting interactions between characters. It is true thatMarvel’s Midnight Sunslacks enemy variety after nearly 60 hours of playtime when trying to roll credits on the narrative, but the post-launch DLC thankfully arrives with a new enemy type in vampyres to keep battles interesting. Gameplay is primarily made dynamic on the player’s behalf, though, since different character combinations in a three-person party can create satisfying synergies if paired well withdiverse Combat Items cooked up in the Abbey.

Players can typically bring the same characters into whatever mission they choose to go on regardless of what that mission’s directive is. The only time that the player’s desired team might need to switch a character in-or-out is when a character is injured, or if players want to get additional cards for someone else by getting them in ona mission’s Gamma Coil reward. As for bosses that may appear randomly in a player’s mission, there is one particular instance where seeing Fallen Venom can be fairly awkward, and that is when players bring the recently rehabilitated Venom himself.

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Marvel’s Midnight Suns Has a Knack for Villains Becoming Heroes

Marvel’s Midnight Suns’ Crossbones and Sabretooth only play minor antagonist roles compared to some other villains, but that is for one obvious reason. Lilith’s supernatural corruption is indiscriminate of whether a character was a hero or villain, and it is exciting to seethe Scarlet Witch, Hulk, and Venomas bosses inMarvel’s Midnight Sunsbefore they all eventually become playable characters in that respective order.

Wanda Maximoff and Dr. Bruce Banner and integral toMarvel’s Midnight Suns’ narrative, serving as huge proponents in Lilith’s conquest and also as the emotional tethers that prompt several characters into action at the Abbey. It is especially interesting getting to know Wanda in the Abbey since she has her own friendship levels to upgrade, while Bruce is the only character who players are unable to befriend for whatever reason. This still makes no sense after three post-launch DLC characters have been released, since these characters all get their own friendship levels.

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In fact, players recruit Venom as the second post-launch character available even after he was a corrupted antagonist in the base game. This is fantastic sinceVenom is a remarkable addition to anyMarvel’s Midnight Sunsgeneral missionthat players decide to bring him on, though bringing him will always run the risk of encountering a bizarre scenario players would never have otherwise.

Fallen Villain Encounters Can Be Jarring in Marvel’s Midnight Suns

In another odd turn of events, Fallen Venom still appears as an antagonist once in a while during a general mission. The villain that shows up is seemingly random, but this creates an awkward dissonance between what the player has experienced and the endgame content that Firaxis planned forMarvel’s Midnight Suns. In this instance in particular, players could have Venom somehow fighting his corrupted self.

It would seem impossible for this encounter to take place since there is only one Venom, with no symbiote replacement of him substituting as the Lilith servant in his stead, and therefore it makes no sense narratively at the time of the post-launch DLC. This DLC does technically take place during the events of the base game in terms of its narrative, but becauseVenom is not recruitable until the end of Act 1this is still alarming to see if players have not yet shelved their original playthrough and have been working through the post-launch content inMarvel’s Midnight Suns.

Marvel’s Midnight Sunsis out now for PC, PS5, and Xbox Series X/S, with PS4, Switch, and Xbox One versions coming later.

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