Summary

Dragon’s Dogma 2has a sprawling open world for players to explore, and while its enemy encounters tend to lack diversity, its world accomplishes quite the opposite. As players traverseDragon’s Dogma 2’s open worldin search of new discoveries, they will occasionally come across cities or small settlements in which plenty of buildings await their curious endeavors. Arguably, one of the best characteristics ofDragon’s Dogma 2’s infrastructure is its interior design, which varies from building to building. This is something that Spiders’GreedFallseverely lacked, and something its successor,GreedFall 2: The Dying World, should take note of.

GreedFall 2: The Dying Worldis currently slated for an early access release this summer, where Spiders fully intends to utilize the feedback of its fans to develop the game alongside them. As such, there is plenty that could be accomplished during this period, and that includes ensuringGreedFall 2’s interior design is on par with standards such as that whichDragon’s Dogma 2has now set. At the very least, perhapsGreedFall 2could useDragon’s Dogma 2’s interiors as a blueprint for its, if not just to give its open world more variety than the first game possessed.

GreedFall II: The Dying World Tag Page Cover Art

GreedFall 2 Should Look to Dragon’s Dogma 2 for Interior Design Inspiration

GreedFall Was Infamous for Its Copy-and-Paste Interiors

GreedFall had a lot going for it. Intentionally designed to reflect the golden age of BioWare games, it appealed to fans of classic RPGs such asStar Wars: Knight of the Old RepublicandDragon Age: Origins. Exploration of its semi-open world was satisfying enough, but its characters and storytelling were one of its best features. Unfortunately,one featureGreedFallfell drastically short inwas its interiors, which were noticeably copy-and-paste designs, even after the game’s first few hours.

It doesn’t take long inGreedFallto notice how alike its interiors are. As soon as players enter a building, they may notice the same wallpaper they’ve seen before, or they may even have the layout of a building memorized, simply because it is no different from what they’ve experienced previously. Even those who appreciated theclassic RPG experience ofGreedFallnoticed how often it recycled resources for its interiors, and this is a mistake thatGreedFall 2: The Dying Worldcan’t afford to repeat. Capcom’sDragon’s Dogma 2would be a great place to start when it comes to scouring for inspiration.

Dragon’s Dogma 2’s Varied Interiors Add to Its Open World Immersion

Dragon’s Dogma 2has experienced its share of controversy, with its microtransaction model taking the brunt of it. However, its open world consistently proves itself worth exploring for those who dare to venture out into territory they’ve yet to set foot in. One way it proves itself worthy of exploring is in its interior design.

Almost every single building inDragon’s Dogma 2has its own design. Its smaller buildings are, of course, quite similar, but that is largely due to the limited amount of space they have to work with. Everything else, on the other hand, is highly diverse — evenDragon’s Dogma 2’s Inns, which, although they serve the same purpose, are still uniquely designed.GreedFall 2would do well to take note of this and pattern its interiors afterDragon’s Dogma 2’s to increase player immersion.

Dragon’s Dogma 2may have had a much bigger budget for development, but that shouldn’t stopGreedFall 2: The Dying Worldfrom going the extra mile with its interiors. If it hopes to offer an open world worthy of competing with those currently on the market,GreedFall 2should consider upping the ante on its interiors and making its world more immersive and believable as a result.