Dungeons & Dragons: Honor Among Thievesis a fantasy adventure movie that matches the high jinks of a classicD&Dstory. Consequently, players might wish to check if there are ways to transform the story ofHonor Among Thievesinto a viable playable experience in aDungeons & Dragonstabletop game.However, for fans who want to take theirD&Dadventure to the next level, they may want to consider trying to play through various existing modules to encounter new stories across the franchise’s different locales and settings.
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The Forgotten Realms setting ofHonor Among Thieveshas more than enough modules that players can use to experience the same thrills as those of Edgin and his friends. For players who want to leave the Realms and explore other settings, there are also must-try modules that encapsulate the feel or themes of these settings without being a full-blown campaign. WhatD&Dmodules are perfect for players who are still feeling the high fromHonor Among Thieves?
7How The Mighty Are Fallen
One of the most exciting aspects ofD&Dgameplay is how players can participate in the making of history. “How The Mighty Are Fallen"explores the destruction of Netheril, once known as the greatest city of magicin the Forgotten Realms. Players of thisAD&D 2Emodule assume the roles of adventurers who may or may not choose to help in the empire’s eventual demise. Compared to other adventures, the sheer gravity of “The Mighty” can give players a glimpse of a campaign involving them in bigger-picture decisions, something that can be exciting for character growth with the right approach.
“The Mighty” may have been a more welcoming adventure had it not been for the initial requirement of the “Netheril: Empire of Magic” boxed set that contains supplementary material regarding the adventure. However, the more creativeD&D 5eDMs may be able to use this module as a basis for their plot, and then use supplementary5ecore books such as theSword Coast Adventurer’s Guidefor the technical details.

6Castle Spulzeer
Players who want a more creative spin on theDungeons & Dragonsmodule may want to consider giving"Castle Spulzeer"a try. Taking place in the enigmatic Lands of Intrigue of the Forgotten Realms, a fortune-teller sends a party of treasure-seekers to the once proud fortress of Castle Spulzeer in search ofan ancientD&Ddagger. They just have to survive its horrors.
What perhaps makes “Spulzeer” more interesting compared to otherD&Dstories is its horror-centric setting, giving it a feel similar toCastlevania, albeit with central villains consisting of a lich, madman, and ghost. Moreover, a plot point in the game can send the adventurers straight into Ravenloft, the Gothic horror-aligned campaign setting of the game. This positions “Spulzeer” as a decent starting ground for horror fans who want to see howD&Dspins the genre, and they can decide whether to pursue a more fantasy-leaning route or go straight into terror.

5Haunted Halls Of Eveningstar
Previously one of themost prosperous nations in Faerun, Cormyr the Forest Nation has become an independent kingdom rife with civil war and conflicts. Inside this nation is the small village of Eveningstar, whose location within a caravan route continues to attract various locals. And to the interest of adventurers, the location is also the home to the"Haunted Halls of Eveningstar,” the eponymous mysterious dungeon created by dwarves out of instructions from a dead bandit lord.
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Although originally conceptualized as a module forAdvanced Dungeons & Dragons 2E, Dungeon Masters can alter much of the details of “Haunted Halls of Eveningstar” with equivalent monsters and NPCs befitting the performance of a small adventuring party. Built as a beginner module, the “Haunted Halls” can become a decent starting one-shot for fans of theDungeons & Dragonsfilm who want to get intoD&Dwithout being overwhelmed.
4Under Illefarn
Yet another module created forAD&D 2Eand set in a small town,“Under Illefarn"brings players to the small frontier town of Daggerford as part of the local militia. Aside from the constant threat of lizardmen and orcs occasionally raiding the town, players need to investigate the rather eager suitors of a Lady Bronwyn, protect a caravan, and even discover why cattle near the greened Shining River have begun dying.
These situations might seem too much for a small team of beginner adventurers to deal with, but this is precisely the point of “Under Illefarn.” Compared to the typical dungeon setup of “Haunted Halls,” theDungeons & Dragonsstory attached to “Under Illefarn” gives players a means to experience a story with a hub town of sorts. As members of the local militia, players can create backstories that make them attached to this small town, akin to Edgin and Holga of theD&Dmovie coming from the same village before adventuring andmeeting factions in the Forgotten Realms.

3The Accursed Tower
Players interested in aD&Dstory set in a more specific locale may appreciate"The Accursed Tower.” Yet anotherAD&D 2Emodule, this adventure opens in Luksan, the City of Sails, along the northern Sword Coast. Players are adventurers curious about a job offered by Master Peddywinkle, a rich merchant about to set off to Icewind Dale who first needs assistance regarding a mysterious matter, which turns out to be a sinister plot they have to stop no matter what.
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Unlike otherD&Dadventures, “The Accursed Tower” is an extremely straightforward module with both a good ending and a bad one.Dungeon Masters who want to run their first gameor players who want to experienceD&Dfor the first time should not go wrong with aD&D 5econversion of this module. Likewise, the adventure’s Forgotten Realms setting can help players pave the way to meet with noteworthy figures in the setting, such as the legendary Drow Ranger Drizzt Do’Urden.
Audiences loved the sheer intensity of Edgin and his ragtag team of thieves saving Neverwinter from the threat of the Red Wizards of Thay inHonor Among Thieves, and"Waterdeep: Dungeon of the Mad Mage"sets players up for familiar thrills set deep in the ridiculously-large Undermountain. Originally created by the eponymous Mad Mage Halaster Blackcloak, players end up\exploring Undermountainand discovering the many dangers hidden inside it.

This particular story is interesting not only because it was the firstD&D 5emodule for endgame-level characters, but it’s also a neat callback to theAD&D 2Eadventure “The Ruins of Undermountain.” The latter was the first time the TTRPG introduces the infamous megadungeon that spans around 23 floors, all with various discoveries and even portals to other places in the Forgotten Realms and other points in the Multiverse. First discovered by players after entering Skullport in “Dragon Heist,” the team can follow up the aforementioned module with “Mad Mage” or start directly from here.
1Waterdeep: Dragon Heist
Players who loved theD&Dmovie and want to experience a story that highlights the sheer magnificence of the Forgotten Realms as aDungeons & Dragonscampaign setting may want to consider trying"Waterdeep: Dragon Heist." At its core, theD&D 5th Editionmodule positions players as adventurers who are searching for a hoard of treasure deep within the city of Waterdeep. Players aren’t alone in this adventure, however, as variousparties within Waterdeepseem interested in this treasure as well: Drizzt villain and mercenary leader Jarlaxle Baenre, the enigmatic Xanathar the Beholder, as well as the sinister Lord Victoro and Lady Ammalia Cassalanter.
“Waterdeep: Dragon Heist” is a multi-layered adventure that allows players to have an urban heist adventure all throughout the city of Waterdeep. What’s interesting here is that not only does this module tie directly into “Dungeon of the Mad Mage,” but players can also face off against any one of three villains (or all of them!) as the BBEG of the story.

Dungeons & Dragons: Honor Among Thieveswas released on June 23, 2025.

