Avowedis the upcoming first-person fantasy RPG from Obsidian Entertainment, and its story will take place in the same universe as the studio’s popularPillars of Eternityseries. The world ofPillars of EternityandAvowedis a modern take on classic fantasy, filled with scheming gods, ancient powers, and brave heroes.

BothPillars of EternityandAvowedlet players shape their characters, mastering new skills and abilities as they progress. However, although they may share a world, it wouldn’t be the best choice for the two games to share a class system.

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Breaking Down the Pillars of Eternity Class System

Like many RPGs modeled onclassic games likeBaldur’s Gate, which in turn was modeled on tabletop RPGs,Pillars of Eternityhas players pick their class during character creation. There are 11 classes to choose from, each with its own unique mechanics and powers, and each class has several subclasses which alter how they play. Alternatively, players can choose to multiclass, which will enable them to level up two classes at once for the price of not being able to reach top levels in either of them.

The classes inPillars of Eternityare very varied, with many roles and playstyles accounted for. Players who are looking to take on the role of a Bard-like supportingcaster inPillars of Eternitycan pick up the Chanter, while those who prefer to risk it all on the frontline should look no further than the Barbarian. The subclasses further deepen the system, allowing for a huge amount of a variety even in the same class. On top of this, the game has no class-dependent weapon proficiencies, meaning that any class can use any weapon right from the start. This allows unusual but interesting builds, like a gun-slinging Monk, or a Wizard with a greatsword.

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The traditional class system found inPillars of Eternityproudly wears itsDungeons & Dragonsheritageon its sleeve, allowing players to build all kinds of imaginative and interesting characters. In fact, it has often been praised by critics as one of the highlights of thePillars of Eternityseries. However, this doesn’t mean that it’s necessarily suited to a game likeAvowed.

What Avowed Should Do Differently

WhilePillars of Eternityis a top-down classic CRPG with real-time or turn-based combat and a party system,Avowedwill be a first-person RPGwith much more action-orientated combat and only a single character under the player’s control. This huge difference in genres makes the games almost incomparable, and certainly makesPillars of Eternity’s class system unworkable inAvowed.

The biggest problem is the lack of a party. Having players locked into their class from character creation works inPillars of Eternity, because they will still get to experience and level-up the other classes through their companion characters. They can even build entirely custom companions to join the party, allowing them to experiment with any class at any point in the game. However,games likeAvowedrarely have party systems, making it a mistake to lock players into a single class.

Instead,Avowedwould do much betterwith a skill system similar to those found in RPGs likeThe Elder Scrolls,The Witcher, or evenDivinity: Original Sin. These systems give players the freedom to mold and shape their character other the course of the game, trying out new skills and deciding which paths to spend points on. This kind of system removes the restrictions from multiclassing, allowing players to focus entirely on one skillset, or spread their points as widely as they like.

Players are stillwaiting for the full details onAvowed’s gameplay, and Obsidian Entertainment has shared very little information so far. What’s clear though, is that wherever the developers draw inspiration forAvowed’s class system from, it shouldn’t be a carbon copy ofPillars of Eternity.

Avowedis in development for PC and Xbox Series X/S.

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